Gibb
06-24-11, 01:41 PM
I know the gamers here on the SCMB aren't the most happy bunch when it comes to DLC, tho that's a pretty common mindset across the internet anywhere. Post some DLC packs that you personally have experience with, and your thoughts on them.
DLC that should have been in the game that was essentially removed to be sold extra really irks me, as I'm sure it does everybody, but some DLC is truely additional content that was developed after the base game was released. Dragon Age is an example of a game that has both types of content, as it had DLC when it launched, but they followed it up with other DLC packs later.
Good DLC
Dead Rising 2 Case Zero - Fantastic prologue to Dead Rising 2. It introduced the player to Chuck and his daughter Katey, as they make their way to Fortune City. Chuck needs to get to the city so he can make money to keep buying Zombrex, which is the only thing keeping his daughter from turning into a zombie. Unfortunately, the town in Case Zero is overrun with zombies, so Chuck has to fight to acquire supplies and help the survivors of this town. What's cool about this game is the experience you acquired during it transfers over to Dead Rising 2, so you start with an extra attack or so and some life.
Dead Rising 2 Case West - Not as good as Case Zero, but Case West holds its own pretty well as far as DLC goes. It takes place at the science facility of the main bad guys of Dead Rising 2, as Chuck and Frank try to uncover conspiracies and all that.
Bad DLC
Castlevania: Lords of Shadow Reverie - So Castlevania: Lords of Shadow is a fantastic reboot of the series, but if you finished the game, you'll notice there is a big gap in the storyline. The two DLC packs they released are supposed to fill in the blanks, but pretty much they just fill Konami's pockets and leave you feeling completely cheated. This first DLC (for $10) essentially runs you through some really bad platforming levels and some pretty simplistic regular enemies, before giving you a fantastic "To be continued" message. No boss fight, just "hey give us another $10."
Castlevania: Lords of Shadow Resurrection - The thrilling conclusion to the story? Not really. The story ends, sort of, but this DLC is even worse than the first one, which I wasn't even sure was possible. It's essentially one big boss fight, with some horrible, horrible platforming sections in between. If I hadn't died 30 times in the hour this DLC takes to finish, it would have taken me only 35-40 minutes to finish. $10 for 40 minutes of bad gameplay is almost highway robbery. Avoid these 2 DLCs like the plague that they are. Konami should be embarrassed to even release these for such a price. Had they been $5 for both of them, I probably wouldn't be as upset, tho they'd still suck.
DLC that should have been in the game that was essentially removed to be sold extra really irks me, as I'm sure it does everybody, but some DLC is truely additional content that was developed after the base game was released. Dragon Age is an example of a game that has both types of content, as it had DLC when it launched, but they followed it up with other DLC packs later.
Good DLC
Dead Rising 2 Case Zero - Fantastic prologue to Dead Rising 2. It introduced the player to Chuck and his daughter Katey, as they make their way to Fortune City. Chuck needs to get to the city so he can make money to keep buying Zombrex, which is the only thing keeping his daughter from turning into a zombie. Unfortunately, the town in Case Zero is overrun with zombies, so Chuck has to fight to acquire supplies and help the survivors of this town. What's cool about this game is the experience you acquired during it transfers over to Dead Rising 2, so you start with an extra attack or so and some life.
Dead Rising 2 Case West - Not as good as Case Zero, but Case West holds its own pretty well as far as DLC goes. It takes place at the science facility of the main bad guys of Dead Rising 2, as Chuck and Frank try to uncover conspiracies and all that.
Bad DLC
Castlevania: Lords of Shadow Reverie - So Castlevania: Lords of Shadow is a fantastic reboot of the series, but if you finished the game, you'll notice there is a big gap in the storyline. The two DLC packs they released are supposed to fill in the blanks, but pretty much they just fill Konami's pockets and leave you feeling completely cheated. This first DLC (for $10) essentially runs you through some really bad platforming levels and some pretty simplistic regular enemies, before giving you a fantastic "To be continued" message. No boss fight, just "hey give us another $10."
Castlevania: Lords of Shadow Resurrection - The thrilling conclusion to the story? Not really. The story ends, sort of, but this DLC is even worse than the first one, which I wasn't even sure was possible. It's essentially one big boss fight, with some horrible, horrible platforming sections in between. If I hadn't died 30 times in the hour this DLC takes to finish, it would have taken me only 35-40 minutes to finish. $10 for 40 minutes of bad gameplay is almost highway robbery. Avoid these 2 DLCs like the plague that they are. Konami should be embarrassed to even release these for such a price. Had they been $5 for both of them, I probably wouldn't be as upset, tho they'd still suck.