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View Full Version : "It's done" DM-Peak for UT2003 by Teddie


Babel-17
06-13-03, 01:29 PM
http://www.mapraider.com/maps/?fileid=1056

I used this link fwiw.

http://www.mapraider.com/utilities/external.asp?fileid=1056&filename=The+Peak+Monastery+2003&fileurl=http%3A%2F%2Ffasterfiles%2Ecom%2Fpafiledb% 2Ephp%3Faction%3Dfile%26id%3D463&mode=0&track=1&area=1&author=57&status=1&deadlink=0&memberid=0&sessionid=%7B4E9BBA85%2D7D82%2D4316%2DB0DD%2D8BB9C CFAEBF3%7D&referer=http%253A%252F%252Fwww%252Emapraider%252Ec om%252Fmaps%252Findex%252Easp%253Ffileid%253D1056

Here's the thread Teddie started.

http://www.ina-community.com/forums/showthread.php?s=&threadid=301041

Here's his thread for the beta versions, you can tell a LOT of work went into this.

http://www.ina-community.com/forums/showthread.php?s=&threadid=299611

I'll post back in 15 minutes with a snapshot thumbs up/thumbs down.

I leave screenies to those who are good at it. :)

Babel-17
06-13-03, 01:46 PM
:bigthumb:

Extremely well crafted remake, it's a keeper. :)

This was with several backround processes/a download going on.

http://mywebpage.netscape.com/stephenperrone/Shot00001.jpg

Sir_Gallahad
06-13-03, 01:52 PM
Am I crazy....or is that a UT map? Cuz if so......alot of work my ass!! :D

Babel-17
06-13-03, 03:47 PM
Mmm, you would think so but it's apparently not that easy ........ for a really good remake at least. Read the threads and if you're really interested check out threads and reviews of other remakes.

I'll grant you that the real challenge is leveraging the new engine to make maps unique to what it offers. In a way this map offers a few contrasts to the Angelheart one (AChina) we just had a thread about.

All of his begs the question "what is new under the sun" ............ everywheres you look most product is clearly derivative ......... yet good/great artists succeed by breathing life into and renewing old ideas.

Hehe, anyways, Teddie's goal was to make a kickass remake, if you're a fan of remakes or just gameplay in general I think he scored. :)


Edit: My answer was too oblique, yeah, DM-Peak was a UT map. As a newbie to PC gaming I found it very hard but later grew enamored of its flow. My thread title only suggests it's a remake as do an initial comment or two. It's from Juan Pancho (Hall of Giants) "XceptOne" Eekels originally, imo he IS the man. :)

Teddie gives full credit.

Crusty B
06-13-03, 04:39 PM
n00b question!!


how do u view FPS in ut2k3???

Babel-17
06-13-03, 05:00 PM
Hit the tilde key (~) and then, after the console comes up, type in

stat fps


Hit the tilde key again to get rid of the console.

You can also type in

memstat


to see how much of your ram and page file is being used.

playersonly


is a neat command EvilEngine "gave" to me. Type it in (better yet, bind it to a key) during a 'botmatch and the screen "freezes" allowing one to walk around almost as if in a 3D painting. Plasma streams and smoke are unmoving as are the 'bots. One can still do pickups though. Type in

fly


and you can also, uh, fly. :)

Ummm, let me see if there's a linkadink handy for this, back in a few if I find one ........ not if I don't.

Apoch003
06-13-03, 05:00 PM
Show an outside shot from the promenade looking up to the castle. Maybe people will remember the level better.

Apoch003
06-13-03, 05:02 PM
Cheats for ALL ut games =

God - god mode
Loaded - all weapons
allammo - all ammunition for current weapons
ghost - clipping switch, walk through walls!
fly - fly
walk - disable fly and ghost

Babel-17
06-13-03, 05:05 PM
http://www.unrealadmin.org/modules.php?name=Sections&op=viewarticle&artid=6

http://www.levels4you.com/download.l4y?file=3325





Good idea Apoch, back in a few.

Babel-17
06-13-03, 05:40 PM
http://mywebpage.netscape.com/stephenperrone/Shot00000.jpg

Sir_Gallahad
06-13-03, 05:45 PM
Originally posted by Babel-17
http://mywebpage.netscape.com/stephenperrone/Shot00000.jpg

WOW!!!!! It looks um....er...exactly like the original!!! WOW!!!

Apoch003
06-13-03, 05:51 PM
Textures are far superior to the original. I remember this map well. It's one of the toughest and most fun.

Babel-17
06-13-03, 05:52 PM
Wow indeed, :), it's a kickass remake and that's a rare thing indeed with UT2003.

Give it a whirl, you might like it.

Sir_Gallahad
06-13-03, 05:55 PM
Originally posted by Babel-17
Wow indeed, :), it's a kickass remake and that's a rare thing indeed with UT2003.

Give it a whirl, you might like it.

Unfortunately, I can't. (Well maybe fortunately) I played the demo of UT2K3 and found out that they turned it into Q3....and thus do not ever wish to play it again. Someone should make a full remake of UT using UT2K3 graphics ONLY. UT was a far superior game.

Babel-17
06-13-03, 06:02 PM
Hey Apoch, yeah, I'm having a spot of bother re-adapting to the frantic pace and close quarters combat.

Not doing too bad really, as with UT it took me a long time before I could just navigate and survive let alone defeat the 'bots on higher AI settings.

There are some subtle differences here, with UT the 'bot pathing was clever and very efficient but it seemed, ummm, more "precise" if you know what I mean. Teddy has them more "slippery" but a tad less fiendish in going for the kill ............ so it seems so far anyways, I need to bump the AI a notch.

I've got some feelings on the use of shadow and color but nothing I can put a finger on and label.

Performance is STELLAR, I'm going to try some extreme settings to see what the limiting factor is, system or vidcard.

Babel-17
06-13-03, 06:07 PM
Just my 2 cents but imo the last few patches and added options and mods (official) greatly improved things.

The option to make it a lot more UT like in feel is here and it's official.

http://www.ina-community.com/forums/showthread.php?s=&threadid=279460

Apoch, EvilEngine, Ailuros, etc. can explain how to do it more coherently than I though it's simple really.

Crusty B
06-13-03, 06:45 PM
im a prodigy in ut2k3.


since the first time i tried to play it i friggin owned them.

it was at a lan and i jsut jumped in the game and fragged everyone of them, they were like "WTF, i thought u havent played this b4!"

i was like "i havent"



:D

Apoch003
06-13-03, 06:46 PM
Originally posted by Babel-17


Apoch, EvilEngine, Ailuros, etc. can explain how to do it more coherently than I though it's simple really.

Thanks???

(did you just call us stupid?)

er... thanks?

Babel-17
06-13-03, 06:59 PM
Lol, no, far from it. All three of you have a very coherent posting style is what I mean.

Apoch003
06-13-03, 11:49 PM
Well, downloaded and installed.

It's GREAT, but the clouds below are missing the lightning storms.

Ailuros
06-14-03, 01:05 AM
Originally posted by Babel-17
Just my 2 cents but imo the last few patches and added options and mods (official) greatly improved things.

The option to make it a lot more UT like in feel is here and it's official.

http://www.ina-community.com/forums/showthread.php?s=&threadid=279460

Apoch, EvilEngine, Ailuros, etc. can explain how to do it more coherently than I though it's simple really.


Dunno what I really should say there, either you like a game or you don't. I might not be blown out of my socks with UT2k3 as I was with the initial UT, but it's one of the few FPS games (SS:SE being also amongst them) that I do play frequently. What else is there to play in frequent FPS games anyway?

There might be a resemblance in specific parts to q3a, but I can't touch it anymore; after all this years playing it, it doesn't only bore me, it's a rather underwhelming experience to what UT2k3 today delivers.

From the graphics as a starter, over the AI/physics, technical department about almost anything. I've always been a fan of the huge mapping community UT games used and are creating; it virtually keeps the game alive. I have the choice to pick the ones that I know I'm going to like (since it's impossible to d/l each and every map to give it a shot). That said my UT2k3 file already ranges in the ~4.5gigs.

Frankly I'm not a big fan of remakes of original UT maps either; I'm usually seeking for originality and creativity above all. By the way since I've probably forgotten to mention it, most maps in Epic's first bonus pack absolutely rule; first and foremost Chris Perna's/CliffyB's DM-Icetomb. It might absolutely kill performance, but I haven't seen such a beauty in a long time.

Dunno what you expected Babel, but I more than often result to useless rants ;)

EvilEngine
06-14-03, 01:20 AM
UT2003 was the only game to get me to uninstall Quake3 and never want it on my hardrive again.
No other game did that, and there really isnt any other game I own (new or old) that make me do that either.

If a game can't use 1024x1024 textures(and 2048x2048 for maps) and a powerful physics engine for the models, plus high poly models(almost 10x more than any other game) than I lose interest.

UT2003 spoiled me.

Ailuros
06-14-03, 01:29 AM
Sorry to spoil your topic Babel, but here are a few maps that are on the "waiting list" currently to get played (*sigh* if I only had more time):

DM- Lost Gods
CTF- Mayan
BR- Caverns of Legacy
DM- Apercevoir

Links:

http://www.unrealplayground.com/newest.php?game=ut2

http://nalicity.beyondunreal.com/map_hub.php?mid=5563

http://nalicity.beyondunreal.com/map_hub.php?mid=5612

Sir_Gallahad
06-14-03, 03:50 AM
Bah...the game is still Q3 and by no means resembles the gameplay greatness that UT achieved. It's main draw was that it relied more heavily on reality than Q3, yet the reality could still be modified. In the final battle in SP in UT, you are in a ship of sorts. When you're in side the ship itself, gravity and movement is normal, but when you move to the outside of the ship, gravity is greatly relaxed and it's difficult to gauge position if you jump. Q3 was JUST a frag fest, UT added depth. And UT2K3 threw it all away.

Note to developers: If we just wanted eye candy, we'd go see a movie. Gameplay first, THEN eye candy. (This is one of many reasons why Deus Ex was a spectacular game)


Btw, I thought Q2 multiplayer was quite a bit better than Q3 could ever be.

EvilEngine
06-14-03, 04:03 AM
Originally posted by Sir_Gallahad
When you're in side the ship itself, gravity and movement is normal, but when you move to the outside of the ship, gravity is greatly relaxed and it's difficult to gauge position if you jump.

That you have to blame Cliffy B for, he made the map and added the different gravity volumes. Hell I liked it, it was original.
UT cant do multiple gravity volumes at all... bleh
Just use a gravity mutator and change the gravity to the way you like it, its not that hard. :)

It's all opinions I guess. I still think UT2003 is nothing like Quake3.
Depends on your point of view and how you play the game I suppose.

Babel-17
06-14-03, 11:23 AM
Well I share the objections of Sir_Gallahad, just not to as large a degree and I feel the improvements in other areas more than compensate.

Yeah that final map in UT rules, lol, the bastardo cheats and whenever I got a few frags ahead he would miraculously stage a comeback.

I too am a fan of the gameplay offered by fluctuations in gravity. While not truly low-grav maps the "floaty feel" offered when exiting the "boom tubes" in Hall of Giants (HOG) for UT and the map it inspired for UT2003, Forest of Giants (FOG), (which is actually derived from Juan Pancho's excellent Tokara Forest) provide sublime and unique fragtasmagoric moments of martial mayhem.

The games engine and tools offer genius mappers and modelers what they need to create a gaming experience ............. I won't argue that upon release the default settings reflected the head up the butt mindset of the suits who had to mess with the mix .......... they wanted to milk the franchise for all it is worth by incorporating a sports/arena feel and thus tie in to new releases every year or two ala "Madden" etc.

The extreme intransigence offered up by the hardliners in the community (props to people like NYGrrrl who started threads at the official boards and stubbornly stood their ground) made a huge difference in getting the developers to say to the suits "the community won't stand for what we are doing".

I and many other gamers cheered on the talent within the community and I feel a series of small victories were won. Slackers who followed these developments know what I mean. In retrospect it was a nice moment in time, a lot of gamers got involved, even just by wanting and using those beta patches and/or posting in threads, the gaming community at large bent the will of the suits of the largest hardcore franchises out there.




Ailuros, appreciate the courtesy but as you know I love it when a thread I start goes off to include related tangental material ......... it shows people are interested. I'm glad you were inspired to post those links.

Sir_Gallahad, thanks for presenting your observations, they have merit and are the "mustard" to this thread if you know what I mean. :)

I'm glad you like it Apoch, I think Teddie has a long career ahead of him ........... we can expect lots more from him.

EE, I'm settled in with UT2003 now, it's like it's a part of Windows, lol, MS should incorporate it with the next service pack. :)

Apoch003
06-14-03, 11:39 AM
I agree with Ail about the Icetomb... It's gorgeous with all the details maxed out.

Also of note is the "junkyard" (it isn't titled "Junkyard" though) named "Rustatoreum". Great looking level as well. The colours in the oil slick are hypnotic.

Sir_Gallahad
06-14-03, 01:54 PM
Originally posted by EvilEngine


That you have to blame Cliffy B for, he made the map and added the different gravity volumes. Hell I liked it, it was original.
UT cant do multiple gravity volumes at all... bleh
Just use a gravity mutator and change the gravity to the way you like it, its not that hard. :)

It's all opinions I guess. I still think UT2003 is nothing like Quake3.
Depends on your point of view and how you play the game I suppose.

Don't get me wrong, the game LOOKS spectactualr! But it certainly is NOT an Unreal Tournament game. Maybe it's not exactly like Q3....so then it's created it's own little niche of sequels that don't pay any respect to their prequels. :)


No wait....Q3 already did that :P

Bah!
06-14-03, 04:50 PM
Originally posted by Babel-17
EE, I'm settled in with UT2003 now, it's like it's a part of Windows, lol, MS should incorporate it with the next service pack. :)

If you mean its bloat-ware i agree it does seem like a part of windows. :)

There is still something i cant quite get into with UT2k3. It just feels off to me.

All the players seem to be too low to the ground like the camera is coming out of their knee. Strafing seems to be muddied down a bit and while the game is faster paced the actual characters move slower IMO.

The fact that the game shipped without Assult was a huge no-no. What idiot came up with that idea?

About half of the weapons are utter garbage and a couple of them dont even appear on 90% of the maps which cuts down what is already a lackluster showing.

UT was/is the best FPS i've ever played and although its graphics pale in comparision to its sequel (if you can call it that) it still IMO outshines UT2k3 in almost every category. While UT2k3 may be nothing like Q3 thats the first thing i thought of when i first installed it and started playing...it was like i was in an updated version of Team Arena.

Maybe the new patches have fixed it up a bit but i wont hold my breath..im still more than a bit pissed off that they are releasing UT2k4 so soon after with all the add-ins that should have been in this release. BTW do you guys who enjoy it really think its worth buying every year like a sports game?

Babel-17
06-14-03, 05:10 PM
Would I buy it every year?

I'm hard pressed to think what value could be added to extort 40-50 additional bucks out of me. I would hate it if engine upgrades were "held hostage" and required a purchase.

Big problem for the dev's segregating the content I would think ......... a map is a map, no? If one had the right textures, meshes, etc. well ........

But I would spring 20-30 bucks if I got kickass maps and some new game modes and mods along with a couple of gigs worth of textures and music etc. ............ the convenience sake alone would be worth it to me.

BUT!!!!! If I thought I was being extorted to purchase it just so I got an engine upgrade I would be a lott less friggin' cheerful.

There could be a blurry line as patches and such could still be available while a totally revamed DX8 with a touch of DX9 engine could be in the works.

I would still think offering that to UT2003 purchasers would be in line with this franchises history but I won't condemn such a hypothetical prospect in advance.

Hehe, I bought UT twice, the second time just to have all the GOTY stuff in one place. :)

Btw, they did give us two huge bonus packs already .......... imo one has to get some hands on gaming with the latest patched version to appreciate how far the game has come.

Albeit I'm still irked at what I consider the bad decision to crawl into bed with creative for sound support. Even there though progress has been made ........ I gave my Audigy to my brother in law as I have great onboard sound and he needed a card but I may get an Audigy2 if the prices drop and I see a bargain. I've heard good things about the last driver release and, sadly, it's the card to have for UT2003.

Ailuros
06-14-03, 06:55 PM
BTW do you guys who enjoy it really think its worth buying every year like a sports game?


Why would a sports game sequel with minimal improvements (usual consensus) be MORE worth my money than a FPS game?

I bought SS as well as SS:SE and I liked both just as much, they came out with about a year or more in between with marginal improvements for the latter.

But I would spring 20-30 bucks if I got kickass maps and some new game modes and mods along with a couple of gigs worth of textures and music etc. ............ the convenience sake alone would be worth it to me.

Check one for me too; even more for me with my suckass connection.

There could be a blurry line as patches and such could still be available while a totally revamed DX8 with a touch of DX9 engine could be in the works.

Nah donīt count on that. Even Doom3 is still in itīs heart a dx7 engine with a few dx8 tidbits here and there; while minor inclusions of a few dx9 effects will be there, donīt expect real programmability in games prior to when DX9.0 becomes well performing mainstream in hardware (just to exclude the "yah but there are budget 5200īs on shelves..." assertions).

Albeit I wonīt go into any specifics if CroTeam delivers what the rumour mill promises, then they might in fact have some nifty surprises whenever theyīll release their completely revamped engine. It still will be in the same dx7-dx9.0 ballpark as above though. Did you read the interview Wavey and Rev had with several developers at B3D? If not itīs worth a read, itīll give you a picture about game compliance and timeframes.

Babel-17
06-14-03, 08:21 PM
Ah so, thanks for the heads up on Beyond3D. I'll be sure to look that thread up. Sigh, as a non-tech I hope it's not too soporific.

I'm not surprised to hear about the next UT 200x releases game engine. I was partly referring to a hypothetical ....... but DX8 cards could use some attention to their features, at least for some cool weapons effects. When the dev's explain the lack it sounds so reasonable but my uninformed self suspects a partial snowjob ........ those extra transistors aren't on our cards solely for bragging rights s***s and giggles .......... lol, at least I hope! :)

But time being a factor and all I don't harbor much if any hope in that direction. I'm sure the franchise is looking for a glitch free transition to whatever their new modus operandi turns out to be.

Ailuros
06-14-03, 09:25 PM
When the dev's explain the lack it sounds so reasonable but my uninformed self suspects a partial snowjob ........ those extra transistors aren't on our cards solely for bragging rights s***s and giggles .......... lol, at least I hope!

Iīm literally chasing them around in every other forum I can get hold of one. Be it a game developer or someone that works for an IHVīs developer relations department. ;)

Transistor count will increase even more to insanity with PS/VS3.0 shaders; I wouldnīt be surprised to hear past 150M even reaching 200M transistors in some cases.

Current entry level dx9 cards are perfectly fine for the dx7/dx9.0 era. For real dx9.0 games with hundreds or even thousands of shader instructions, multiple render targets with FP32 and so on current cards have neither the bandwidth nor rendering power to get there. Itīs insanity to believe they would anyway since I donīt see any of those showing up prior to 2005/2006 timeframe.

Just to give you a picture PS/VS2.0 have 96 instructions per PS or VS AFAIK. In version 3.0 the minimum is 512 instructions for each and can go up into >32000 department as long as your hardware can handle it.

You may ask what all the shader wizzbang is good for then; well we as users actually pay for it in order that developers can actually have them in a timely fashion to be able to start working on them ASAP.

I also expect PS/VS units to start getting unified in the next generation IMRīs; it makes sense otherwise a very simple pixel shader instruction set for instance will have to wait for a very complex and long vertex shader instruction set to complete itīs work (thatīs at least how I understood it). TBDRīs donīt need that unification since they can discard at a 100% ratio all unneeded pixel shader information and PS from VS units are perfectly de-coupled.

Of course if a well known individual would be present here, heīd tapdance on the ancient old parameter bandwidth issue for the latter, but Iīll leave that to future implementations of the approach to prove otherwise.

Bah!
06-15-03, 10:20 AM
Originally posted by Ailuros

Why would a sports game sequel with minimal improvements (usual consensus) be MORE worth my money than a FPS game?

I bought SS as well as SS:SE and I liked both just as much, they came out with about a year or more in between with marginal improvements for the latter.

First off SS 1 & 2 are different games with totally different single player experiences. Both cost half the price of what i paid for an avg. game.

Why would a FPS multi-player only game sequel with minimal improvments be MORE worth your money that a sports game?

IMO the trend of sports games released is a load of rubbish and anyone who pays for the same game for 5 years running will buy anything.

Now that they are going to this yearly release thing its going to be just like a sports game. Very little new content with 80% of the game being the exact same thing you bought last year.

Basically by going to this kind of format they are no longer held up to the standard of making a new game but rather just keep rehashing the old one. The differences between Q1-Q2-Q3-UT-UT2k3 were huge.

With this trend it wont be so big a difference, UT2k3 will pretty much be exactly like UT2k5 with a couple different maps and a new weapon or two.

They took UT2k3 and sold it with 50% of its promised content and now they are going to sell the other half off as UT2k4.

UT2k3 + UT2k4 = UT + UT GoTY

People who have already forked out their money for the first should be able to download the "add-on" and not have to pay for the half of the game that Epic forgot to ship in the first place.

This whole yearly scheme just seems like a way to make more money while releasing less content every year and thats a shaft to us gamers.



Sweeney: "Hey Cliffy how much new stuff do you have ready for UT2k4?"

Cliffy: "So far we have 20 maps, some vehicles and 4 new weapons."

Sweeney:"Ok man when your finished with it all seperate it into three folders and name them UT2k4, UT2k5 and UT2k6. We are gonna milk this baby for all its worth. Hell we will even throw in UT2k3 and people will think they are getting a deal. Why didnt i think of this before, we will all be rich and i can by a car like Carmacks!"

EvilEngine
06-15-03, 11:35 AM
Originally posted by Apoch003
I agree with Ail about the Icetomb... It's gorgeous with all the details maxed out.

Also of note is the "junkyard" (it isn't titled "Junkyard" though) named "Rustatoreum". Great looking level as well. The colours in the oil slick are hypnotic.

I think I know why you like the junkyard map so much :)
http://home.earthlink.net/~cjonessprint01/penor.jpg

Apoch003
06-15-03, 03:13 PM
Originally posted by EvilEngine


I think I know why you like the junkyard map so much :)
http://home.earthlink.net/~cjonessprint01/penor.jpg


WTF???? :lol:

Ailuros
06-15-03, 07:12 PM
First off SS 1 & 2 are different games with totally different single player experiences. Both cost half the price of what i paid for an avg. game.

Both games have both single- AND multiplayer capabilities. The price is another story since CroTeam are supposed to be "amateurs" and the initial game was initially thought of to get released free online for download until Godgames picked them up and released Serious Sam on a half the usual game price.

However SS:SE had only marginally improvements to SS; basically new environments, a few new weapons/monsters whatever and more refined graphics; whereby the game engine was to the spot identical to the degree where even the patches for either/or games contained almost the same stuff.

Why would a FPS multi-player only game sequel with minimal improvments be MORE worth your money that a sports game?

Is UT2k4 going to be exclusively MP? Iīve no idea, hence the question but it doesnīt make much sense since 2k3 is both single and multiplayer.

Basically by going to this kind of format they are no longer held up to the standard of making a new game but rather just keep rehashing the old one. The differences between Q1-Q2-Q3-UT-UT2k3 were huge.

Did the above get released with a one year frequency in between?


They took UT2k3 and sold it with 50% of its promised content and now they are going to sell the other half off as UT2k4.

UT2k3 = 3 CDīs
UT2k4 = probably 4-5 CDīs

The above isnīt wrong under that light, but it still doesnīt mean that the consumer got less for his ~45-50 bucks buying UT2k3 then with any other mainstream game, which will cost about the same and turn out times more underwhelming.

I thought the issue here is wether UT2k3 is worth itīs money as a game or not. If one feels that the initial game is short for itīs money or that it delivers less than other games for itīs money, then Iīm going to have a long hard laugh when Doom3 hits the shelves :D

It takes quite a long time to develop even one single map, they donīt exactly throw maps out in a couple of weeks. They first bonus pack I mentioned before got released quite some time after the game release and about half of them require a high end accelerator to run decently on.

Assume they would have released those extra 20 maps or more theyīre planning for UT2k4 with the initial UT2k3, I would have had half the game playable and the other half killing my framerates. I challenge you to fetch the bonus pack if you havenīt already and try to run either Icetomb or Rustatoreum (the only two examples that pop into my mind right now) at your usual settings and compare to the other usual maps of UT2k3.

I donīt deny that Epic or whoever else is trying to milk the U2 cow as much as possible, but inevitably they have to keep the community alive and be at least on competitive levels with other game releases.

This whole yearly scheme just seems like a way to make more money while releasing less content every year and thats a shaft to us gamers.

Iīll see if UT2k4 is worth it when it gets released and then I can only tell you, if thatīs the case or not. I still donīt feel exploited with the initial game. As with all sequels (even in movies) Iīll either take it or leave it.

While it being a completely different chapter 50 bucks for a game is already way to expensive for a simple game, but it isnīt any different with newly released console games either. I too would like to pay only half as much and all developers following the CroTeam standard (no idea if they continue with it or if it was just for the first two games), but I donīt see it happening anytime soon.

With games increasing in complexity from now on, it looks rather like game context is going to decrease if they donīt move to say DVD formats for games. I canīt figure games in the foreseeable future to get sold with 10 or more CDīs. It would be enough to release a game like UT2k3 while having 2048*2048 sized textures throughout, to come close to that amount.

Next yearīs high end cards will go into the 256/512MB framebuffer sizes for some reason I figure.

Ailuros
06-15-03, 10:06 PM
On Topic (for a change heh)

Lost Gods and Apercevoir (wonder which moron had the idea for a french title; I have to copy the damn thing cause I canīt remember what itīs called) are definitely worth a shot Babel. Nothing great but for sure above average...

Iīll let you know about the other two, whenever I find time for those.

Ailuros
06-16-03, 02:40 AM
Sh*t any attempt to try to capture in screenshots what Icetomb looks like in reality, seems to fail miserably. I compressed the shiznit out of the shots to save space (yes I did pick completely unplayable settings); sadly it doesn't look even close to real time:

http://users.otenet.gr/~ailuros/ice1.JPG

http://users.otenet.gr/~ailuros/ice2.JPG

http://users.otenet.gr/~ailuros/ice3.JPG

Sneak preview on LostGods:

http://users.otenet.gr/~ailuros/Lost1.jpg

nightstormer
06-16-03, 01:33 PM
I love the Epic Bonus Pack (and to a lesser extent the DE pack), but the problem is finding a server online to play that hosts it. We tried to run our UT2k3 server with both new bonus packs, and our player base evaporated immediately. I even advertised the necessity of the BP's in the server title so people would know they needed them, and yet the server remained empty. I went back to original format non-BP and the server filled again. People are either to stupid or unwilling to d/l the bonus packs, so they are good for only single player as 99% of pubs won't install them. :(

Babel-17
06-16-03, 06:47 PM
:)

http://www.planetunreal.com/cliffyb/

http://www.planetunreal.com/

http://planetunreal.com/images/screens/DM-Peak2003[FuT].jpg

Ailuros
06-16-03, 09:12 PM
CliffyB's ownage eh? :)

Babel-17
06-17-03, 01:11 AM
Yup, hehe, that's the first time he's included a remake.


"Yes, I said no redux maps would make 0wnage.
Sorry. I couldn't help it here. It has been a dry few weeks and then this fun little gem lights up my in-box...what's a guy to do?"