View Full Version : Can anyone give me the scoop on %drops and stuff?
marianozz
06-17-03, 09:39 AM
like, which monsters drop what, when, and all that.....
And why is it that NM Meph can drop a damn Berserker double axe (level 3 item....)
i thought item levels were roughly the level of the monster that dropped it.....
Mike kinda tried to explain last night in-game, but i didnt understand...
Ambience
06-17-03, 09:57 AM
Originally posted by marianozz
like, which monsters drop what, when, and all that.....
And why is it that NM Meph can drop a damn Berserker double axe (level 3 item....)
i thought item levels were roughly the level of the monster that dropped it.....
Mike kinda tried to explain last night in-game, but i didnt understand...
Hey I got that same axe from that same person. I feel jipped!
Allright .. here it goes. The best that I understand it. (Which means i will probably be proved wrong by Gibb, haha.)
When killing a monster such as Meph... okay, lets say that you aren't wearing any MF stuff. And with this, you have say a, 5% chance of him DROPPING ANYTHING unique. Okay, against odds, he drops something unique. Now, the level of the monster DOES matter, but, its all in precentages. The higher leveled the monster, the higher chance of a higher-leveled unique object. There's still a very good chance of a low-level unique object. Say, he's level 70. There would be a 10% chance of a level 5 object, 20% chance of level 25... 30% chance of level 35... then it goes down the crapper to probabely 0.01% chance of a level 60 object.
Now, here's what adding a MF object to you does... Say, your lucky, and you have 600% MF... what this does is increase the chances of a drop by 6X, so now, you have a 25% of a drop. And i believe this increases the drop rate of other objects too (Since he does drop more then one item) but it works in a different way, so i don't exactly know. I'd guess it would increase that 0.01% chance to 0.06% chance... But, the 30% chance of a level 35 object is probabely weighted different. It might be increased only 6% ...
That's my best explanation for it tho, i dunno ... Gibb probably has the formula down in algebraic format...
ItsNoot
06-17-03, 11:08 AM
Every item has whats called an item level. Any slain monster can drop items from it's level and lower. A level 20 monster therefore will drop item levels 20 and lower.... thats why NM Meph and even Hell Meph will often drop low level stuff.
Every item also has a quality level. The highest quality level is the unique version of the item, then the set version, then a rare, then a magical (blue) and then white. What Magic Find % does is increase your chance to get a better quality level. Knowing this can be a killer because every ballista you see drop stood a chance to be a Buriza. Every Swirling Crystal could have been an Occulus. Same with every other item class.... killer aint it :D It's just a roll of the dice that changes the item to the unique version.
To my knowledge the process is this: You kill a monster. The game checks the level of the monster and then begins to "roll" to see what treasure level will drop. It starts from the highest item level available and works its way to the bottom, increasing the chances to drop that item level at each tier. Once it decides on an item, it then begins to roll to determine the quality of the item. Again starting at the top (unique) and working down to a standard white item increasing the chance at each tier.
If the monster was a very high level (like Meph) and the item level selected was low (like a dagger), it stands a FAR better chance of having a high quality. +MF makes your chances even better at scoring a higher quality item.
Thats the basics of it anyway :)
noot was more correct. I'll just add to his comment that if you're in a higher number game ("diablos minions grow stronger") then monsters will have higher % odds to drop the higher level items. That's why you see so many elite items drop when you're in an 8 player cow level game in Hell. The odds for one of those elite items to be magic is pretty low, and incredibly low to be unique. MF ups the chances to drop higher quality versions of those items, but it's not as good as it could be. If a monster has a 2% chance to drop a magic item, and you hvae 200% MF, then he'll now have a 4% chance to drop a magic item.
marianozz
06-17-03, 01:49 PM
Originally posted by Gibb Boy
If a monster has a 2% chance to drop a magic item, and you hvae 200% MF, then he'll now have a 4% chance to drop a magic item.
Its a lil higher... that much i understood...
from Summit
I have a 100% better chance of getting magic items but I don’t get them all the time why?
This is base upon the monsters chance to drop an item. With a 100% better chance of getting a magic item, a monster with a 1% chance of dropping a magical item would have that random chance go up to 2%.
Its the item level that had me confused (and pissed off) last night...
And what i still cant quite grasp is the Unique / Set / Rare / Blue % calcs....
PaleDuke
06-17-03, 01:54 PM
MF for Dummies™
Wear lots of magicfind gear + keeel lots of higher level monsters = better chance for good stuff. :)
marianozz
06-17-03, 01:56 PM
Originally posted by PaleDuke
MF for Dummies™
Wear lots of magicfind gear + keeel lots of higher level monsters = better chance for good stuff. :)
OMG BEST POST EVAR ! :slap:
:rollies: :D
Ambience
06-17-03, 02:07 PM
Finally, I am dethroned as king of the obvious! :nana:
ItsNoot
06-17-03, 02:20 PM
Originally posted by marianozz
And what i still cant quite grasp is the Unique / Set / Rare / Blue % calcs....
I dont have specifics but just as an example say your fighting Meph and the game picks to drop a breast plate. Then it will start to check for quality. It just goes down the line one by one checking to see if it rolls a winner. If it does roll a winner, the process stops and the item plops out. It might have a 10% chance to drop the Unique Venom Ward. If that fails it will have a 20% chance to drop the set peice for Isenharts. If that fails it will have a 40% chance to drop a rare (yellow) and then a 60% chance for a magical (blue). If all these fail to this point then the white version of the item will drop.
The MF+ % on your gear ONLY affects these percentages I'm talking about.... the percentages that determine unique / set / rare.. It doesnt affect the kind of item that drops at all, the game does that all on its own. If the game decides Meph is dropping a longsword, your getting a longsword. The only thing you can control is your chance to get more than just a plain white long sword :)
If you understood all that already, sorry. I'm not quite sure what your after...
marianozz
06-17-03, 02:24 PM
Originally posted by ItsNoot
I dont have specifics but just as an example say your fighting Meph and the game picks to drop a breast plate. Then it will start to check for quality. It just goes down the line one by one checking to see if it rolls a winner. If it does roll a winner, the process stops and the item plops out. It might have a 10% chance to drop the Unique Venom Ward. If that fails it will have a 20% chance to drop the set peice for Isenharts. If that fails it will have a 40% chance to drop a rare (yellow) and then a 60% chance for a magical (blue). If all these fail to this point then the white version of the item will drop.
The MF+ % on your gear ONLY affects these percentages I'm talking about.... the percentages that determine unique / set / rare.. It doesnt affect the kind of item that drops at all, the game does that all on its own. If the game decides Meph is dropping a longsword, your getting a longsword. The only thing you can control is your chance to get more than just a plain white long sword :)
If you understood all that already, sorry. I'm not quite sure what your after...
i wuv you... i understand now....
still, thats pretty fucked up.... i wish they would revise it a lil with the patch, cause it sure sucks when your killing a lvl50 monster just to get Teh Berserker Axe..... :D
This is a pretty handy item drop calculator:
http://www.geocities.com/hammermand2/info.html
G6
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