View Full Version : doom3 sucks
Apoch003
08-11-04, 03:46 PM
It's just a display of lighting. Other than that, what's original about it?
Either I'm needing the flashlight to see what I'm shooting, or I'm shooting and needing the flashlight to target.
Is it really necessary to have a monster appear in front of me AND BEHIND ME at the same time?
Look for keys, look for codes, ho hum...
EvilEngine
08-11-04, 04:06 PM
Your a negative f***! :)
/me hands apoch a cookie.
BTW, nice to see you again.
if you dont like it Apoch, then do something about it like EE is doing. The mod is in your hands.
Svperstar
08-11-04, 04:12 PM
http://ducttape.glenmurphy.com/
Enjoy.
dookiebot
08-11-04, 04:47 PM
Duct Tape was downloaded over 80,000 times in the first 24 hours of its release (not including downloads from the mirrors at various mod sites).
Assuming these were all store bought copies.. 80,000 x $50 = new pair of shoes for Carmack.
dookiebot
08-11-04, 04:48 PM
Doom 3 is offering me what I expected of it.. actually more than what I expected.
I dunno if your expectations were too high Apoch or my expectations were too low :) but I am enjoying the game.
But I would rather be playing Half Life 2. :D
marianozz
08-11-04, 05:07 PM
if you dont like it Apoch, then do something about it like EE is doing. The mod is in your hands.
lol, then sell it as a developers' toolkit, not a GAME!!!!
incandescent
08-11-04, 05:09 PM
Doom 3 is offering me what I expected of it.. actually more than what I expected.
I dunno if your expectations were too high Apoch or my expectations were too low :) but I am enjoying the game.
But I would rather be playing Half Life 2. :D
I'm far more excited about DOD2 than HL2, though I expect HL2 will be fun as well :)
Crusty B
08-11-04, 05:14 PM
CS:S and every other mod for HL2 is what im lookin forward too. and HL2 as well.
lol, then sell it as a developers' toolkit, not a GAME!!!!
Darn tootin. Doom3 sucks the crumbs outta my butt.
scottg26
08-11-04, 05:36 PM
Doom3 was intense.....scary......dunno about "fun" though :D
EvilEngine
08-11-04, 06:01 PM
Go watch the new Dawn of the Dead remake, it will put you in a "zombie-smash" mood.
I watched it yesturday, it was actually ALOT better than the original.
beefcake12
08-11-04, 06:12 PM
r_gamma 2
Try it, it will be 2X as bright.
It's just a display of lighting. Other than that, what's original about it?
Either I'm needing the flashlight to see what I'm shooting, or I'm shooting and needing the flashlight to target.
Is it really necessary to have a monster appear in front of me AND BEHIND ME at the same time?
Look for keys, look for codes, ho hum...
:lol: if that's all that really bothers you about Doom 3, then you suck at teh criticizing.
Ailuros
08-11-04, 09:03 PM
:lol: if that's all that really bothers you about Doom 3, then you suck at teh criticizing.
I'd have other things to complain about:
But Doom3 has 2 problems, as stated before in this thread, which make Doom3 not fillrate-limited, but CPU-limited:
1) Shadowvolumes are generated on the CPU, not on the GPU.
2) There are sometimes too many render-calls, which cause too much driver overhead.
I assume that 30 plasma balls would effectively mean 30 extra lightsources, which would mean 30 extra times of calcing the shadowvolumes for each object in the scene, and 30 times the extra render calls for a lighting pass.
This most probably will make Doom3 even more CPU-limited, and make UltraShadow even less effective than it already is.
So Doom3 just turns out to be a bad case for UltraShadow.
http://www.beyond3d.com/forum/viewtopic.php?t=15031&postdays=0&postorder=asc&start=20
Anyone interested can read the entire thread, it's an interesting read.
I'd have other things to complain about:
http://www.beyond3d.com/forum/viewtopic.php?t=15031&postdays=0&postorder=asc&start=20
Anyone interested can read the entire thread, it's an interesting read.
Anything and everything you ever mention about a game is all tech related. Do you not play any of these games? :lol:
Doom 3 is offering me what I expected of it.. actually more than what I expected.
I dunno if your expectations were too high Apoch or my expectations were too low :) but I am enjoying the game.
But I would rather be playing Half Life 2. :D
:stupid:
You have hit the nail on the head... D3 is a great game, but HL2 will pwn it.
and I will spend hours... then days... then weeks playing all the new mods for it
The game ran just fine, I have a Radeon 9600XT, and an AthlonXP 2500+ (1.84ghz), and it runs fine. I never had anything to complain about, concerning performance.
And like CoolDude said, you ever talk about of games is the technical crap about them. I never once thought about how CPU dependant the game is, and even I know it's a pretty CPU-intensive game... I had my CPU cooler turned to low-speed while playing oneday, and my damn CPU overheated.
Anything and everything you ever mention about a game is all tech related. Do you not play any of these games?
Play? What is this "Play"?
I don't see where the graphics are all that great in Doom 3 - especially to make it run so slow. More detailed models, that's it. I was very un-impressed with the graphics (for some strange reason the wall textures look like they're all 16bit to me).
I had in mind before I bought it, if the game sucked, I was hoping to atleast get a good graphics tech demo. But what I got was some more detailed models and everything else is either crappy looking or same-old same-old and really really slow running for its looks. All these years just to make this?....lol.
The story? It starts out and plays too similer to the original Half-Life (which I also never cared for). EH....why am I wasting my breath. I am and always will be an Unreal type of guy. ;) Fuck Doom and fuck Half Life both....lol.... ;) :bigthumb:
Bloodycape
08-11-04, 11:17 PM
It's just a display of lighting. Other than that, what's original about it?
Either I'm needing the flashlight to see what I'm shooting, or I'm shooting and needing the flashlight to target.
Is it really necessary to have a monster appear in front of me AND BEHIND ME at the same time?
Look for keys, look for codes, ho hum...
BAH, dont kill my fun you, you, you, your a fun killer thats what you are. Doom 3 is the best thing, since, well since peperoni thats what. Peperoni is very good and you just cant stop by eating one now can you, NO!!!!! you cant. Doom 3 has giving me a reason to live. A reason to fight the evil that lurks on the planet mars. Yes, the demons do exist and doom 3 kills them. I feel proud to be a part of what is Doom 3. I will love you forever Doom 3, dont ever let anyone get you down :)
You are a sad sad boy.
:stupid:
Bloodycape
08-11-04, 11:24 PM
You both poke fun at me now, but what will come of you when demons overtake the earth. Ha, you will wish you hadnt poked fun. Sure playing Doom 3 wont do me a lick of good but i sure can know sorta what it would feel like. Am i not right?
You both poke fun at me now, but what will come of you when demons overtake the earth. Ha, you will wish you hadnt poked fun. Sure playing Doom 3 wont do me a lick of good but i sure can know sorta what it would feel like. Am i not right?
:ugh: yeah scott, sure
Bloodycape
08-11-04, 11:48 PM
:ugh: yeah scott, sure
Just you wait Mr. Just you wait
I don't see where the graphics are all that great in Doom 3 - especially to make it run so slow. More detailed models, that's it. I was very un-impressed with the graphics (for some strange reason the wall textures look like they're all 16bit to me).
The wall textures bothered me a lot with Doom3, sure the bumpmapping was good, but I do not want to see pixels in ANY game on high detail.
incandescent
08-12-04, 12:06 AM
The wall textures bothered me a lot with Doom3, sure the bumpmapping was good, but I do not want to see pixels in ANY game on high detail.how do you intend to see the game without any pixels?
incandescent
08-12-04, 12:08 AM
I'd have other things to complain about:
http://www.beyond3d.com/forum/viewtopic.php?t=15031&postdays=0&postorder=asc&start=20
Anyone interested can read the entire thread, it's an interesting read.
just more reasons why doom3 is likely not going to be as licensable as an engine as quake3 was. Think what would happen if there was an outdoor scene, full of vegetation, and other objects...
I am and always will be an Unreal type of guy. ;) Fuck Doom and fuck Half Life both....lol.... ;) :bigthumb:
Yeah cause ya know that Unreal 2 was such a great game!!!!! :P
how do you intend to see the game without any pixels?
Have you looked at some of walls in Doom3? You can see the pixels clearly, while in games as old as Soldier of Fortune, they have 24bit textures on the walls, so they have detail as you walk in closer to them. Even Quake 1 clients have it. How hard could it have been to put into Doom3?
Ailuros
08-12-04, 05:24 AM
just more reasons why doom3 is likely not going to be as licensable as an engine as quake3 was. Think what would happen if there was an outdoor scene, full of vegetation, and other objects...
All other games that used the q3a engine - apart from q3a itself - turned out CPU limited. As for the rest I'm sure that FarCry as another example handles GPU/CPU resources way more carefully; all it means is that those facts won't stop a potential customer from licensing/using an engine.
Ailuros
08-12-04, 05:36 AM
Anything and everything you ever mention about a game is all tech related. Do you not play any of these games? :lol:
More than you can imagine. One doesn't exclude the other (and yes I dig the obvious joke).
I made my predictions on Doom3 indirectly LONG before the game hit the shelves. No crystal balls involved :P
Yeah cause ya know that Unreal 2 was such a great game!!!!! :P
No... We all know that game was a piece of crap too. But not because of the graphics, they where good for its time, but the game was way too indifferent from the originals atmosphere and storyline to be called Unreal II. :mecry: Talkin' the original Unreal, UT and UT2003/4. Hey, even back in the original Unreal you could walk directly up to a wall and the textures would get more detail to them. Do that in Doom3 and see what happens, lol. Looks like 16 bit blockiness. :naughty:
I was playing a little more through Doom last night and still can't see anything worthwhile other then some more detailed models to drag performance down so much (which is basically my main gripe with the game). Such low performance should look alot better IMO.
Oh well... that's the problem with over hyping something, it better deliver 100% in every aspect, or it's going to be bashed and nit-picked to death. :evil:
marianozz
08-12-04, 08:07 AM
Doom3 was intense.....scary......dunno about "fun" though :D
lol, whats funny is that people have been waiting years for this, paid dearly for it, finished it in less than 2 days, and still wondering if they had fun...
talk about value...
ukstatboy
08-12-04, 08:15 AM
lol, whats funny is that people have been waiting years for this, paid dearly for it, finished it in less than 2 days, and still wondering if they had fun...
Are we talking about Doom3, or the first time a nerd lost his virginity. :confused:
marianozz
08-12-04, 08:29 AM
Are we talking about Doom3, or the first time a nerd lost his virginity. :confused:
i wasnt aware a nerd could loose it a second time :confused: :slap: :lol:
Wanna see a real review of Doom 3, check thius out. :D
http://www.somethingawful.com/articles.php?a=1832
EvilEngine
08-12-04, 02:56 PM
Have you looked at some of walls in Doom3? You can see the pixels clearly, while in games as old as Soldier of Fortune, they have 24bit textures on the walls, so they have detail as you walk in closer to them. Even Quake 1 clients have it. How hard could it have been to put into Doom3?
The textures aren't 16-bit(unless something is wrong with your drivers) they are just pathetically low resolution.
Seems all the walls are pieces of 64x64,128x128, up to 512x512(rarely) in some areas.
Ut2003/4 used mainly 1024x1024 with detail textures hence the detail level.
I'm not sure why ID chose such low resolution images for textures, but I would assume it was again for the amount of memory used.
You would think the amount of different textures per wall, plus the normal maps, bumpmaps and specular per each texture would be hell on the CPU.
Apoch003
08-12-04, 03:24 PM
umnn... this is my thread. I say the game sucks.
I wasn't asking about technical details of the engine. I just think the game sucks.
scottg26
08-12-04, 04:57 PM
lol, whats funny is that people have been waiting years for this, paid dearly for it, finished it in less than 2 days, and still wondering if they had fun...
talk about value...
took me a week, including time at work.
Ailuros
08-12-04, 05:41 PM
umnn... this is my thread. I say the game sucks.
I wasn't asking about technical details of the engine. I just think the game sucks.
I can gladly delete all other input, leave just your posts and close the thread. I just have to figure out how to separate you from yourself, since you two obviously want some privacy :evil:
Babel-17
08-12-04, 05:47 PM
Sci-fi author David (The Trouble with Tribbles) Gerrold opines: http://www.gerrold.com/soup/2004_08_08_archive.htm
snip>
Doom 3 - A Few More Thoughts
Okay, I've been playing Doom 3 for a few days now, about two or three hours a day. It's a genuinely creepy game. It is morbidly oppressive. It is, quite frankly, very nearly a psychosis-inducing experience. It troubles my sleep. It disturbs my waking hours. It is a nightmarish tour de force. I give it a ten. Okay?
Now, having said that, there are still a couple points worth making:
1) I find the game too dark. That's part of the mood, of course, but gosh -- couldn't we have some better flashlights or even the night-vision goggles from Doom 1?
2) Some of the online gamers are complaining that the game is a rehash of Half-Life. Um...no. Perhaps the folks who complain are too young to remember the first Doom. If anything, Half-Life is a very elegant rewrite of Doom. Indeed, all first-person shooters owe an enormous debt to Doom 1. Doom 3 is not a rewrite of Half-Life, it's a reinvention of Doom 1.
3) As a reinvention, Doom 3 is inspired almost to greatness. In the original Doom, you had to find red, blue, and yellow keys to open locked doors; in Doom 3, you have to find find PDA's with security access codes. Fair enough, but sometimes finding a PDA isn't as satisfying as finding the right color key.
<end snip
Fwiw, David is a genuinely nice guy and I've been trying for a couple of years to get him to stop by here. He occasionally needs some tech advice. :)
Ail, looking at the performance numbers across the board for Doom3, does it not look like Half-Life2's engine might be a more viable engine for licensing?
scottg26
08-13-04, 06:35 AM
Sci-fi author David (The Trouble with Tribbles) Gerrold opines: http://www.gerrold.com/soup/2004_08_08_archive.htm
snip>
<end snip
Fwiw, David is a genuinely nice guy and I've been trying for a couple of years to get him to stop by here. He occasionally needs some tech advice. :)
He wrote the trouble with tribbles? :eek:
marianozz
08-13-04, 12:28 PM
umnn... this is my thread. I say the game sucks.
I wasn't asking about technical details of the engine. I just think the game sucks.
key word: game :bigthumb:
As much as I enjoyed the game at first, i really havent had an urge to beat it yet... its really fun for the first hour or so, but then it just gets damned repetitive...
As i told the roxburans, i play it for the Ambience now, i think they did a really good job of creating a pretty scary game with much praise going towards the sound effects and bleeding walls, drool.
Crusty B
08-13-04, 03:26 PM
As much as I enjoyed the game at first, i really havent had an urge to beat it yet... its really fun for the first hour or so, but then it just gets damned repetitive...
way too true. i got to the alpha labs and just lost interest all together to finish it.
Hey, even back in the original Unreal you could walk directly up to a wall and the textures would get more detail to them. Do that in Doom3 and see what happens, lol. Looks like 16 bit blockiness. :naughty:
I don't understand why not every single FPS uses these detail textures. They really create the perfect illuson of detail, even when the original wall/floor/whatever textures aren't very high quality. But once you get too close to them to notice the lack of detail, the close up detail textures take over... They're just perfect...
EvilEngine
08-13-04, 03:41 PM
I don't understand why not every single FPS uses these detail textures. They really create the perfect illuson of detail, even when the original wall/floor/whatever textures aren't very high quality. But once you get too close to them to notice the lack of detail, the close up detail textures take over... They're just perfect...
Well from experience with making complex shaders and textures for my models in Ut2004, sometimes the amount of passes to render the shader becomes so high that the detail textures can't be seen anymore. I'm not positive yet if this is the limitation in DOOM3's shaders as well, since it uses even more passes such as bump,normal,specular,diffuse as well as illumination. I will need to play around more with the material scripts in the game to test for myself, but I haven't done that yet becuase the exporters for the models hasnt been released officially, or "unofficially" by modders.
If I remember, FARCRY models had detail textures available, so I would assume DOOM3 would too......unless its not as "advanced" as we were all told it was. :(
If you seen some of the HALO2 screenshots of the MasterChief, you will notice the lack of detail textures in that game as well. Maybe theres a conflict with bumpmaps cancelling the detail textures out.
Apoch003
08-13-04, 04:05 PM
way too true. i got to the alpha labs and just lost interest all together to finish it.
which means you haven't made it through hell, yet.
scottg26
08-13-04, 04:26 PM
Unreal had awesome Detail Textures.
Babel-17
08-13-04, 04:31 PM
He wrote the trouble with tribbles? :eek:
Yup, when he was a teenager too IIRC.
http://www.gerrold.com/fiction/page.htm
From the sidebar.
David Gerrold started writing professionally in 1967. His first sale was "The Trouble with Tribbles" episode of Star Trek. Within five years, he had published seven novels, two books about television production, three anthologies, and a short story collection. He was nominated for the Hugo and Nebula awards six times in four years. Since 1967, he has published more than forty books. Several of his novels are considered classics, including The Man Who Folded Himself, When HARLIE Was One, and the four books in The War Against The Chtorr.
Gerrold has written episodes for over a dozen different television series, including Star Trek, Star Trek Animated, Twilight Zone, Land of the Lost, Babylon 5, Sliders, Logan's Run, and Tales From The Darkside. He has had columns in six different magazines and two websites, including Starlog, Galileo, Profiles, PC-Techniques, Visual Developer, Yahoo, and GalaxyOnline. In 1995, he won the Hugo and Nebula for The Martian Child, an autobiographical tale of his son's adoption.
Sorry for the OT.
Ailuros
08-13-04, 05:28 PM
Ail, looking at the performance numbers across the board for Doom3, does it not look like Half-Life2's engine might be a more viable engine for licensing?
Is that a trick question as to which IHV made the better choice in supporting engine A or B?
Because that's what it usually is all about when similar questions pop up and no it's not targeted at you; just a general observation.
Doom3 performs more than well on NV4x's, while judging from the minimum framerates especially on Radeons, it's rather in the "satisfactory" ballpark for the latter.
So far released samples of the HL2 engine showed in the past good performance on R3xx boards, lower than mediocre performance on NV3x boards with full precision and satisfactory performance with mixed precision.
I haven't seen any official or unofficial performance ratings concerning NV4x vs R4xx, that show a significant advantage for the latter in HL2.
On to licenses: any developer licensing a game engine is most likely neither going to release a game prior to HL2/D3 shipping, nor exactly tomorrow either. My bets are that any of the two game engines used in future games, will end CPU limited in the foreseeable future, just because an application can be somewhat shader limited TODAY, yet what would happen when arithmetic efficiency at least doubles with the next generation of GPUs?
If the question was truly indirectly targeted as to which IHV will gain a lead via supporting which ISV, then the only other answer is that there aren't any clear winners.
Frankly ATI landed a huge success last year with the R3xx line; they would have potentially killed NV sales if they'd had a better performing than NV34 dx9.0 value class accelerator; needless to say that it's the exact point where the highest market volume lies. NV in the meantime didn't only catch up performance-wise in the high end department this round, but they'll continue the same policy in the low end segment this time too. Tables have somewhat turned since last year and while NV was constantly playing catch up since fall 2002, ATI will have to stand through this one until their next generation hardware arrives.
Is that a trick question as to which IHV made the better choice in supporting engine A or B?
Because that's what it usually is all about when similar questions pop up and no it's not targeted at you; just a general observation.
Doom3 performs more than well on NV4x's, while judging from the minimum framerates especially on Radeons, it's rather in the "satisfactory" ballpark for the latter.
So far released samples of the HL2 engine showed in the past good performance on R3xx boards, lower than mediocre performance on NV3x boards with full precision and satisfactory performance with mixed precision.
I haven't seen any official or unofficial performance ratings concerning NV4x vs R4xx, that show a significant advantage for the latter in HL2.
On to licenses: any developer licensing a game engine is most likely neither going to release a game prior to HL2/D3 shipping, nor exactly tomorrow either. My bets are that any of the two game engines used in future games, will end CPU limited in the foreseeable future, just because an application can be somewhat shader limited TODAY, yet what would happen when arithmetic efficiency at least doubles with the next generation of GPUs?
If the question was truly indirectly targeted as to which IHV will gain a lead via supporting which ISV, then the only other answer is that there aren't any clear winners.
Frankly ATI landed a huge success last year with the R3xx line; they would have potentially killed NV sales if they'd had a better performing than NV34 dx9.0 value class accelerator; needless to say that it's the exact point where the highest market volume lies. NV in the meantime didn't only catch up performance-wise in the high end department this round, but they'll continue the same policy in the low end segment this time too. Tables have somewhat turned since last year and while NV was constantly playing catch up since fall 2002, ATI will have to stand through this one until their next generation hardware arrives.
I was just thinking though, if you look at Doom3's performance numbers, consider that they are all from indoor environments. We don't really know how it will handle outdoor environments. Many of HL2's tech demos were of huge outdoor areas. If I had to guess which engine would handle a wider variety of situations I would guess HL2's. :dunno:
Anyway, the only way that my question was related to video cards in any form was of the possibility that the Doom3 engine would be licensed quite a bit, and many were saying that if this happens this generation of ATI cards will perform poorly in those games. However, looking at the numbers and capabilities of both engines, IMHO HL2's might be the better choice for developers.
But I do think the whole idea of being worried about this generation of cards running poorly on Doom3 engine based games is kind of ridiculous, especially since I've seen that arguement used in situations where the person has bought an X800 XT. If your buying the latest $600 card, most of the time the person will be buying the next latest and gratest $600 card a few months later right in time for the new game ;)
Apoch003
08-13-04, 06:18 PM
well, finished it.
You'd think on the last level that someone might LET YOU KNOW IT'S THE LAST LEVEL, and hint at how to kill the monster.
Monster was pleasantly hard to kill though.
Ailuros
08-13-04, 06:28 PM
When q3a was released people used to see the exact same thing about outdoor environments.
In fact the BSP mechanism of q3a was quite primitive; D3 as most recent games uses more advanced portal rendering and the answer to your outdoor worries are called anti-portals. HL2 isn't in the least different in that department.
Frankly I don't expect as heavy stencil-OP usage in future games based on the D3 engine either and that's where the biggest performance bottleneck of the engine actually lies. How many atmospheric, dark horror games can we really get after all?
However, looking at the numbers and capabilities of both engines, IMHO HL2's might be the better choice for developers.
And the upcoming SS2 or U3 will be even better choices than HL2 and so on. Doom3 relies on a dated engine that's no secret, yet if you think on the other hand that the majority of the HL2 effects wouldn't had been possible with dx7/8.1 either, then you're wrong here too. In fact Valve has overdone it in quite a few spots with shaders that wouldn't had been necessary at all.
Let me see Q3a was a game engine that uses a weird multitexturing method and wasn't deemed to suitable for outdoor environments upon it's release either.
But I do think the whole idea of being worried about this generation of cards running poorly on Doom3 engine based games is kind of ridiculous, especially since I've seen that arguement used in situations where the person has bought an X800 XT. If your buying the latest $600 card, most of the time the person will be buying the next latest and gratest $600 card a few months later right in time for the new game
Yes but it's as ridiculous as using on the flip side of the coin HL2 as a counter argument.
Most future games will make heavy use of dynamic shadows, and they really don't have to use stencil OPs for those either; simple shadowmaps will do. The IHV that has the better optimized hardware for either/or has and will keep an advantage in that department.
As much as I couldn't digest well the arithmetic shortcomings of the entire NV3x line, just as much can I not find much of an excuse for ATI to not cater for any kind of shadow volumes more intesively or in extension anything that has to do with OpenGL in the end.
The difference in performance between OGL and D3D wasn't as noticable in the R3xx line; inevitably OGL has an upper threshold with texture filtering optimisations and it rather looks to me like they've hit it already in the former generation of accelerators.
scottg26
08-14-04, 06:06 AM
well, finished it.
You'd think on the last level that someone might LET YOU KNOW IT'S THE LAST LEVEL, and hint at how to kill the monster.
Monster was pleasantly hard to kill though.
I found the last boss increidibly easy, and it was painfully obvious how to kill it...
Apoch003
08-14-04, 01:12 PM
I found the last boss increidibly easy, and it was painfully obvious how to kill it...
STFU!
/whispers "use meeeeeeeeeeee"
DUKE HARDKNOCK
08-14-04, 01:58 PM
It's just a display of lighting. Other than that, what's original about it?
Either I'm needing the flashlight to see what I'm shooting, or I'm shooting and needing the flashlight to target.
Is it really necessary to have a monster appear in front of me AND BEHIND ME at the same time?
Look for keys, look for codes, ho hum...
But you don't understand! Darkness is SCARY! Big monsters in darkness are SCARY! Big monsters in darkness that come out of fucking nowhere whenever you fucking pick up some fucking ammo ARE SCARY!!
scottg26
08-14-04, 04:40 PM
i esp liked the imps/zombies in those cupboards/holes in teh wall which apear :D
Apoch003
08-14-04, 05:42 PM
http://www.somethingawful.com/articles.php?a=2304
hee hee hee! so true.
EvilEngine
08-14-04, 05:59 PM
Characters have a high polygon count and look more realistic than many of the people attending this year's QuakeCon.
:P
Mike1_2001
08-14-04, 08:08 PM
I'd have to agree with Apoch about Dumb3 after finishing it. Dumb3 is mainly a tech demo, it's pretty much using the same Quake2 strategy, having you run around the map like an idiot. Seriously folks, if the game takes place in 2146, you mean to tell me that soldiers of the future are equipped with a PDA but no GPS??? Here's another kicker, with that advanced of a technology, why can't we have a map? Today, tactical weapons can be equipped with a flashlight, where are the flashlight on the weapons??? And as advanced as they were supposed to be, why are there no reinforcements??? And why do NPCs ONLY show up as single characters??? There are quite a few wrongs with the game that I will not even get into. My conclusion is that Dumb3 is definitely a tech demo especially after going through what I had to go through with the cyberdemon (final boss) in god mode & about an hour later shooting EVERYTHING at him and going through about 10-15 allweapons cheat. Don't get me wrong, the graphics are awesome, but the game has gotta go, and what is it with ID and this dark, & gloomy crap??? After sooooo many years of experience, I'd expect more out of id.
:D :D :D
scottg26
08-15-04, 06:36 AM
I'd have to agree with Apoch about Dumb3 after finishing it. Dumb3 is mainly a tech demo, it's pretty much using the same Quake2 strategy, having you run around the map like an idiot. Seriously folks, if the game takes place in 2146, you mean to tell me that soldiers of the future are equipped with a PDA but no GPS??? Here's another kicker, with that advanced of a technology, why can't we have a map? Today, tactical weapons can be equipped with a flashlight, where are the flashlight on the weapons??? And as advanced as they were supposed to be, why are there no reinforcements??? And why do NPCs ONLY show up as single characters??? There are quite a few wrongs with the game that I will not even get into. My conclusion is that Dumb3 is definitely a tech demo especially after going through what I had to go through with the cyberdemon (final boss) in god mode & about an hour later shooting EVERYTHING at him and going through about 10-15 allweapons cheat. Don't get me wrong, the graphics are awesome, but the game has gotta go, and what is it with ID and this dark, & gloomy crap??? After sooooo many years of experience, I'd expect more out of id.
:D :D :D
you mean you didn't know how to kill the end boss?
Ailuros
08-15-04, 11:10 AM
OT: I wanted to try out some ancient MP action and fired up q3a in 2048*1536*32, 4xAA/16xAF. I just wish that thing would have a higher resolution texture pack...oh and any form of Supersampling not working with the game is highly annoying too. I've got fill-rate to kill and I don't know what the hell to do with it.
That's what Doom3 will look like on future hardware in ~4-5 years <shrugs>.
Mike1_2001
08-15-04, 12:42 PM
you mean you didn't know how to kill the end boss?
Yeah I figured it out after one of my friends told me about it. I STILL think it's ridiculous on the game design part, nothing innovative except for the graphics, it's still a tech demo.............
:D :D :D
Apoch003
08-15-04, 04:19 PM
.
Priceless_Dabson!~
08-15-04, 11:25 PM
Doom 3 does suck but it looks great !
I love it and hate it at the same time ............. It's no Wolfestein and it doesn't run like wolf either...
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