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#1 |
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Registered User
Join Date: Sep 2000
Posts: 4,703
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Some info on DOOM3
"A game like DooM3 is using more than 20 texture passes right now, wich means the game will be almost unplayable on older GeForces and feature-disabled on 3dfx and/or ATi cards."
http://www.geocities.com/lordflathead/zaldron.html |
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#2 |
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Registered User
Join Date: Dec 2000
Posts: 3,040
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yes and im sure the Geforce3 with its 4 textures per pass could get over 5 FPS at 1024x768. what a joke.
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#3 |
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epsilon+3
Join Date: Oct 2000
Posts: 18,848
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well even 8-layer won't save the day if that should be true.
But ain't 20 texture passes a bit too much? Sounds like that even the next generation cards (after the gf3) will choke on that one.
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People are more violently opposed to fur than leather, because it's easier to harass rich ladies than motorcycle gangs |
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#4 |
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Registered User
Join Date: Dec 2000
Posts: 3,040
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thats really a joke. with pixel and vertex shaders, you dont 20 texture layers to get good visual results.
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#5 |
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epsilon+3
Join Date: Oct 2000
Posts: 18,848
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that's not the only issue here. The biggest issue seems to be the colour rendering value. It should look ugly with 32bit cards.
And I have no idea if overbright lighting (as in 52bits internal) would be enough, as Carmack's asking for higher colour precisions internally and externally. Why overpump a game that much?
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People are more violently opposed to fur than leather, because it's easier to harass rich ladies than motorcycle gangs |
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#6 |
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Registered User
Join Date: Dec 2000
Posts: 3,040
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yeah adding depth, 52-64, would do a lot to make the game look better, but the bandwith constraints would be so extreme. :o
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#7 |
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epsilon+3
Join Date: Oct 2000
Posts: 18,848
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AFAIK you have minimal performance penalties with internal 52bit, but 64 bits internal and external sounds like even slower than the very first 32bit cards.....
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People are more violently opposed to fur than leather, because it's easier to harass rich ladies than motorcycle gangs |
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#8 |
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Registered User
Join Date: Dec 2000
Posts: 3,040
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64bit would require 2x the bandwith of 32bit. think i remember reading bout this on Beyond3D.
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#9 |
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I am normal
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what are texture passes?
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#10 |
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Registered User
Join Date: Mar 2001
Location: Sydney
Posts: 974
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That data is bs.
ignore it.
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Agent : p r y d e |
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#11 |
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Registered User
Join Date: Dec 2000
Location: Rocklin, CA, USA
Posts: 18,250
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Who the freak cares?
Doom 3 is not that impressive anyways. And quite honestly, why are people trying to take a game that is not scheduled to be out for another year, probably realistically will be out in 2 years, and figgure out how it will run on todays technology. That's like comparing 286 technology when it was at it's best to how it would run quake 3. Honestly!
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#12 | |
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Aurum User
Join Date: Dec 2000
Location: Milky Way
Posts: 9,299
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Quote:
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"Eagles may soar, but weasels don't get sucked into jet engines." "Success comes from good judgement, good judgment comes from experience, experience comes from bad judgement." "For a century and a half now, America and Japan have formed one of the great and enduring alliances of modern times."— Bush The Second, Tokyo, February 18, 2002 "Can one claim to combat hate, aggression and intolerance when one’s methods are hateful, aggressive, and intolerant?" www.maxthon.com IE/Unsuck |
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#13 |
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Registered User
Join Date: Sep 2000
Posts: 4,703
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HEH, just to let you guys know. That isnt my quote , but the guy who made the webpage. Just to clarify that before my rating goes down the toilet for false info. :p :p :p
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#14 |
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Registered User
Join Date: Dec 2000
Posts: 1,250
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Carmack said in a past .plan update that some work he was doing involved 20+ texture layers. That doesn't at all mean Doom3 will use that many textures. The author of that article took speculation, educated guessing, uneducated guessing, and unrelated and irrelevant comments from the past and mixed 'em together. The result is an article that is interesting in some spots, but mostly innaccurate.
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