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Old 05-16-03, 06:51 PM   #1
marianozz
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Well, d3d does look better... both shots are 1024x768, 16x Aniso, 4x AA, HL all on default settings

edit: dang, the stupid labcoat twitch doesnt show in shots..... its movement...

OpenGL



D3D

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Old 05-16-03, 07:02 PM   #2
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Those screenies look identical to me. Excluding some slight jagginess on the openGL scientists tie.


EDIT: Do you have truform switched on in OpenGL?
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Old 05-16-03, 07:05 PM   #3
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Quote:
Originally posted by Apoch003
Those screenies look identical to me. Excluding some slight jagginess on the openGL scientists tie.
Yeah, look the crotch (lol) and down, and the edges of the coat... everything is way more jagged up in GL, i dunno why...

also, i noticed the wall above the window looks more normal in D3D...


anyway, everyone has the menu come up fine in D3D?
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Old 05-16-03, 10:09 PM   #4
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Are you sure you used 4xAA in OGL? Because it looks like 2xAA at best. By the way since I am here at work on that crappy integrated Intel graphics chipshit, banding is more apparent. D3D looks fine, while OGL is a banding fest.
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Old 05-16-03, 10:39 PM   #5
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Old 05-17-03, 12:27 AM   #6
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Yeah, that's how DOD looks to me as well (i.e. D3D looks better than OGL.) Way more jaggies and shimmering in OGL.
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Old 05-17-03, 12:58 AM   #7
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Quote:
Originally posted by marianozz


Yeah, look the crotch (lol) and down, and the edges of the coat... everything is way more jagged up in GL, i dunno why...

also, i noticed the wall above the window looks more normal in D3D...


anyway, everyone has the menu come up fine in D3D?
Maybe that is why Matrox went D3D ,,,,,,, !!

But I noticed more color in GL than D3D but D3D was sharper....
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Old 05-17-03, 02:26 AM   #8
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Maybe ATI is using a bit different technique for AA in OGL? I remember NVIDIA used to use 1.5x1.5 (2.25x FSAA) in OpenGL, and 2x1 in D3D, on the Geforce 2... made things look a bit different between the 2 API's.
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Old 05-17-03, 06:19 AM   #9
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in the opengl tab, make sure "texture preference" is set to maximum. on my 9700 pro, the default driver setting isn't maximum, but one setting to the left, which caused banding in the tribes 2 sky, etc
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Old 05-17-03, 06:24 AM   #10
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Quote:
Originally posted by scottg26
in the opengl tab, make sure "texture preference" is set to maximum. on my 9700 pro, the default driver setting isn't maximum, but one setting to the left, which caused banding in the tribes 2 sky, etc
LOL, disregard that
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Old 05-17-03, 08:28 AM   #11
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Quote:
Originally posted by scottg26


LOL, disregard that
omg scott lol
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Old 05-17-03, 01:14 PM   #12
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ROFL!!! Scott
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Old 05-17-03, 06:03 PM   #13
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i'm sowwy
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