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Old 11-07-03, 10:15 AM   #1
Ailuros
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Duo Volari V8 preliminary results

http://www.tomshardware.com/graphic/20031107/index.html

Ze fliezzzzzzz are coming *ducks*
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Old 11-07-03, 10:22 AM   #2
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ok for the less informed, is this some of the same folks that brought us teh kyro?
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Old 11-07-03, 10:24 AM   #3
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The V3, V5, and multi chip solutions
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Old 11-07-03, 10:26 AM   #4
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Quote:
Originally Posted by 1badjedi
ok for the less informed, is this some of the same folks that brought us teh kyro?
*kicks jedi in the nuts*

XGi = former SiS graphics department (Xabre) + Trident.
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Old 11-07-03, 10:28 AM   #5
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Quote:
Originally Posted by Ailuros
*kicks jedi in the nuts*

XGi = former SiS graphics department (Xabre) + Trident.



well i dont know who people are

i know hardware names not manufacturers
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Old 11-07-03, 10:34 AM   #6
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Quote:
Originally Posted by 1badjedi
well i dont know who people are

i know hardware names not manufacturers
If you wouldn't be such a lazy bastige you would have read through the preview.
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Old 11-07-03, 10:38 AM   #7
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Great...another card that does good in benchmarks and shitty in games...just what we needed



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Old 11-07-03, 10:42 AM   #8
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Quote:
Originally Posted by Jack_Tripper
Great...another card that does good in benchmarks and shitty in games...just what we needed



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*cough*bringsbackfondmemoriesofblurrytexturesorAA4 free*cough*
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Old 11-07-03, 10:44 AM   #9
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Quote:
Originally Posted by Ailuros
If you wouldn't be such a lazy bastige you would have read through the preview.


yeah well, thats unavoidable ........
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Old 11-07-03, 11:04 AM   #10
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Did nVidia "optimize" their drivers for Halo?
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Old 11-07-03, 01:46 PM   #11
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Quote:
Originally Posted by Ailuros
*cough*bringsbackfondmemoriesofblurrytexturesorAA4 free*cough*
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Old 11-07-03, 02:40 PM   #12
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Quote:
Originally Posted by OtakingGX
Did nVidia "optimize" their drivers for Halo?
Yes and those are real optimisations, killing most unnecessary FP32 render targets.
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Old 11-07-03, 08:45 PM   #13
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Not that anyone is really interested but Wavey just confirmed that is supports only Supersampling (2xSSAA per chip).

Might be an option for you SSAA freaks out there *shrugs*
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Old 11-07-03, 09:39 PM   #14
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$300 for that?
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Old 11-08-03, 02:42 AM   #15
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why are Toms still the only site that consistently shows the FX5600Ultra as faster than the 9600Pro, the 5700Ultr as faster han the 9600XT and the 5900 as faster than the 9800Pro?

Some of his numbers are totally out of sync with say [H]OCP's
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Old 11-08-03, 03:44 AM   #16
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Quote:
Originally Posted by Randell
why are Toms still the only site that consistently shows the FX5600Ultra as faster than the 9600Pro, the 5700Ultr as faster han the 9600XT and the 5900 as faster than the 9800Pro?

Some of his numbers are totally out of sync with say [H]OCP's
Yep. I've noticed that as well. Something's fooked up over there.
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Old 11-08-03, 04:59 AM   #17
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ROFL!!!!!!!!!!!!11

i wonder how many investors they catch with this kinda accurate projections...
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Old 11-08-03, 06:08 AM   #18
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Quote:
i wonder how many investors they catch with this kinda accurate projections...
If they manage to fix their drivers, you realize you might eat your words...

Quote:
Originally Posted by Ailuros
Not that anyone is really interested but Wavey just confirmed that is supports only Supersampling (2xSSAA per chip).
Where did you see Wavey saying anything about 2xSSAA.
As far as I can tell, he ONLY mentionned about Volari using supersampling, which we already knew. Tridam is the one who talked about 2xSSAA per chip, not Wavey.
So either you're mistaken in your quoting, or Wavey is another one who suffers from split personnality...
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Old 11-08-03, 06:53 AM   #19
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Quote:
Originally Posted by 3dfxlover
If they manage to fix their drivers, you realize you might eat your words...
lol... ill buy you a beer if that happens...

Quote:
Should they be successful, XGI's cards may well become serious alternatives to ATi's and NVIDIA's offerings, especially considering their comparatively low prices. XGI is aiming for a street price of about $300 (plus tax), which is rather inexpensive. This makes XGI's top model a good $100-200 less expensive than the flagship models of NVIDIA or ATi.
btw, these people should lay off the crack pipe.... "rather inexpensive"... if im already blowin 300 bucks on this POS, i might as well blow 100 more and get something better
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Old 11-08-03, 09:04 AM   #20
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If they manage to fix their drivers, you realize you might eat your words...
"Fix" what? For heaven's sake how the f*ck can someone screw up BASIC functionalities like trilinear; it should be just one bit per register to go from bilinear to trilinear. LOD is out of line, no anisotropic functional as not a single sign of anti-aliasing. There would be an excuse for some let's say rendering errors here and there, slow shader performance in selected cases or whatever else, but there's not A SINGLE EXCUSE why an IHV would miss basic functionalities like trilinear. Ironically it hasn't been any different since 1998 and if they continue to make the same mistakes they can kiss their supposed market leadership in 2007 goodbye.

Maybe they should think of another company name change in the meantime, they might need it after such a pathetic showcasing. Even with bilinear the performance in custom timedemos is more than just slow; where does the excuse of beta drivers exactly fit it? Oh wait they haven't been able to fine tune performance for those yet or what?


Quote:
Where did you see Wavey saying anything about 2xSSAA.
As far as I can tell, he ONLY mentionned about Volari using supersampling, which we already knew. Tridam is the one who talked about 2xSSAA per chip, not Wavey.
So either you're mistaken in your quoting, or Wavey is another one who suffers from split personnality...
I used a parenthesis on purpose (should you need an explanation of the term or what role it might play in proper syntax let me know).

Neither did I use a straight quote, I don't seem to be unable so far to handle simple UBB tags.

IHVs that deliver SSAA only in dx9.0 chips deserve to be shot IMO. There's not enough fillrate for shader functions and reducing fillrate by 1/2 for 2x samples and 1/4 for 4x samples is engineering suicide, not a viable sollution.
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